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Table of Content
Truco Rules
Truco is known to be a very popular card game in Brazil, being widely spread in various regions. Brazilians enjoy Truco so much that, besides playing in bars and family gatherings on weekends, they also participate in championships organized by Truco Federations spread throughout the country. Its popularity also extends to other South American countries such as Argentina or Uruguay.
To master Truco, you need to study the rules and practice whenever possible. Choose among the most famous variations, such as Truco Paulista, Truco Mineiro, and also Truco Gaúcho, which is also considered quite popular. In general, the number of players can vary, but the most usual format is four players with two pairs. The players, in pairs, sit facing each other. The game follows the counterclockwise direction.
Truco Game Rule and Scoring
In the rules of Truco Paulista and Truco Mineiro, the cards of the French deck are used.
Truco Paulista
- 40 cards of the deck, removing cards 8, 9, 10, and Joker.
- The following cards are considered in descending order: 3, 2, Ace, King, Jack, Queen, 7, 6, 5, and 4.
- The value of the Suits is also considered, in descending order of value: Clubs, Hearts, Spades, and Diamonds.
How to Play the Truco Game
- The cards are shuffled and dealt to the players in sets of three.
- After dealing, a card is left facing up and is called 'turn'.
- The 'turn' defines the trump card, that is, the highest value card. This will be the card of value following the 'turn'.
- Then, each player shows a card. The player who presents the card with the highest value wins.
- The game continues until the players reach 12 points.
Main rules of Truco
- The Truco game is worth 12 points and consists of several 'hands'.
- Each 'hand' is worth 1 point and consists of 3 rounds.
- The player can raise the value of the 'hand' to 3 points, if they ask for 'Truco', are accepted by the other players, and win the 'hand'.
- There is also the possibility of increasing the value of the 'hand' to 6, 9, and 12 points. It is enough for the player to ask for 'Truco', be accepted by the opposing pair, and win the 'hand'. If the request is not accepted, the player who asked for 6, 9, or 12 wins respectively, 3, 6, and 9 points.
- When a pair reaches 11 points, the players of the pair have the right to 'spy' on each other's cards and can decide whether they will continue the 'hand' or not. This is called the 'eleven hand'. If the pair accepts, the 'hand' will be worth 3 points. If they refuse, 1 point is given to the opposing pair.
- When both pairs reach 11 points, the 'hand' is called the 'iron hand'. In this case, the winner wins the game.
Frequently Asked Questions
No. This is the only moment when Trucar is not allowed. This 'hand' already has the advantage of being worth 3 points if accepted by the pair with 11 points.
No. Truco Mineiro has other characteristics, such as having fixed Manilhas: 4 of Clubs, 7 of Hearts, Ace of Spades, and 7 of Diamonds. The point count is also different, being counted in increments of 2 points. The scoring for Truco is 4, 6, 10, 12.
The secret of success in Truco lies in being strategic and skilful. You need to have a good silent communication with your partner. Be attentive to other players so as not to be deceived.
The objective is for the pair to reach 12 points through the different stakes made during the rounds. To make good profits, bluffing is essential. In the culture of card games, the art of bluffing is taken to the extreme, with signals, gestures, laughs, and shouts when Trucing.
Yes, it is possible to download Truco games and play online with unknown people or even arrange among friends. The important thing is not to stop having fun!